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FlightOfTheIntruder.key.pp
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FlightOfTheIntruder.key
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1990-09-07
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16KB
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495 lines
ÿ _______ __ __ _ _ _________
F1 Zoom In
F2 Zoom Out
F3 Sensitivity Increase
F4 Sensitivity Decrease
F5 Outside View
F6 Tracking View
F7 ACLS
F8 Satellite View
F9 Carrier View
F10 Menu
Esc Menu
1 Horizontal View Rotate
2 Vertical View Rotate
3 L Back 45 deg. View
4 Left View
5 L Front 45 deg. View
6 Front View
7 R Front 45 deg. View
8 Right View
9 R Back 45 deg. View
Alt 1 Reverse Horizontal View Rotate
Alt 2 Reverse Vertical View Rotate
Shift 1 Section 1
Shift 2 Section 2
Shift 3 Section 3
Shift 4 Section 4
Shift 9 Leader/Wingman Toggle
Shift 0 View Unfriendly
- Decrease Throttle
+ Increase Throttle
Backspace Air-to-Ground Weapons Select
Tab Accelerator
Q Missile View
E ECM
R Radar
T Walleye/Paveway Sight Toggle
I Walleye Target Setting Up / Increase Mil Setting
O Video Reset
P Pause
[ Look Up
] Look Down
Return Air-to-Air Weapons Select
Delete Take Photo
Shift Tab Accelerator will not shut off if bogey near
Shift I Walleye Target Setting Up / Increase Mil Setting by 10
Control E Eject
A Autopilot/Manual Weapons
S Sound Mode Select
F Flaps
G Landing Gear
H Arrestor Hook
J Walleye Target Setting Left
L Walleye Target Setting Right
; Increase Waypoint
' Decrease Waypoint
Shift A Autopilot/Automatic Weapons
Shift H Emergency Net Toggle
Shift ; Waypoint Information Toggle
Control K Jettison All Stores
Control L Catapult Launch
X Clear A-G lock
C COMED: Map/Radar Toggle
V Video Recorder Toggle
B Air Brakes
M Walleye Target Setting Down / Decrease Mil Setting
< Decrease Afterburner
> Increase Afterburner
/ Military Power
Shift M Decrease Mil Setting by 10
Control C Jettison Centerline Stores
Space Trigger
Help Master Arm
Undo Single/Ripple
Insert Bomb Mode
Cursor Up Nose Down
Clr/Home Message Review
Cursor Left Bank Left
Cursor Down Nose Up
Cursor Right Bank Right
(keypad)
/ Military Power
* Take Photo
7 Master Arm
8 Nose Down
9 Single/Ripple
- Decrease Throttle
4 Bank Left
6 Bank Right
+ Increase Throttle
1 Bomb Mode
2 Nose Up
3 Message Review
Enter Air-to-Air Weapons Select
0 Flares
. Chaff
Control 4 Left Rudder
Control 6 Right Rudder
Shift numbers Cockpit Views
KEY COMMAND DESCRIPTIONS
Cockpit views
Press the following keys to change your view out of the cockpit:
View Keyboard Numeric Keypad
Left back 45 deg. [3] [Shift] [1]
Left [4] [Shift] [4]
Left front 45 deg. [5] [Shift] [7]
Front [6] [Shift] [8]
Right front 45 deg. [7] [Shift] [9]
Right [8] [Shift] [6]
Right back 45 deg. [9] [Shift] [3]
Out of cockpit views and special commands
Most of the following keys provide you with views of the aircraft from outside
the cockpit. Use these to see your aircraft's position relative to the
surrounding geography and to other aircraft.
Outside View -- F5 F6 -- Tracking View
ACLS -- F7 F8 -- Satellite
Carrier -- F9 F10 - Menu
Outside View View of the piloted aircraft from a tracking aircraft.The view
rotation keys ([1] and [2] on the keyboard)and zoom keys ([F1]
and [F2]) are available.
Tracking View View of the piloted aircraft from the rear. The view rotation
and zoom keys are available.
ACLS Automatic Carrier Landing System. This special command toggle
turns on the ACLS instruments (see Part IX: Carrier Landings).
Satellite Looking down (from satellite) at the piloted aircraft.
Carrier View of the home carrier. View rotation keys are available.
Menu This special command brings up the menus described earlier and
pauses the game until you are done with the menus.
Stick Control
Nose Down
|
8
Bank left - 4 6 - Bank right
2
| (Numeric Keypad)
Nose Up
See Part II: Menus and Controls for more information on Flying with Stick.
Throttle Press [+] to increase engine throttle, which is normally
reflected by an increase in RPM and airspeed. Press [-] to
decrease throttle and RPM. You can use the [+] and [-] keys on
the numeric keypad as well.
Air-to-air Press [Return] or [Enter] once to activate the air-to-air
weapons select mode (if not already present). Press [Return]
again to cycle through the different missile and gun formats.
This is not available on the Intruder. Please note that this
key does not actually toggle between air-to-air weapons on the
F-4; instead, it toggles between weapon stations. This is why
you may have to hit this key more than once to go from another
weapon to the Sparrow AIM 7. If the weapon selection starts on
Heat, for instance, it cycles past the two stations that could
carry Sidewinders, then checks the guns, and then looks to the
Sparrows. The Sparrow does not count as a normal store on the
plane because it has its own dedicated stations;other ordnance
cannot be loaded on these stations.
Air-to-ground Press [Backspace] once to activate the air-to-ground weapons
select mode (if not already present). Press [Backspace] again
to cycle through the different missile, bomb and gun formats.
Trigger Press the [Spacebar] to fire all weapons or release bombs.
Military Power The [/] key kicks your plane up to military power (100% RPM).
It also turns off the afterburner on the F-4 Phantom.
Afterburner Four stages of afterburner power are available on the F-4, for
times when you need to "put the pedal to the metal." Press [>]
to increase the afterburner stage or [<] to decrease it. The
afterburner is not available on the A-6 Intruder.
Flares Press [0] on the numeric keypad to release flares when heat-
seeking missiles are being fired at you by enemy SAM sites or
MiGs.
Chaff Press [.] on the numeric keypad to dispense chaff and avert
radar-guided missiles fired at you by enemy SAM sites or MiGs.
Pause Press [P] to pause the simulation. Press it again to continue.
All view keys in & outside the cockpit are available when the
game is paused.
Review Press [3] on the numeric keypad to toggle through the messages
received by your aircraft.
Air brakes Press [B] to activate the air brakes and slow your aircraft
down while it's in the air. Press [B] a second time to release
the air brakes.
Hook Press [H] to activate the hook on landing. Without this hook
down, your plane cannot catch the arrestor wire.
Landing gear Press [G] to raise and lower the landing gear.
Video Recorder Toggle [V] to turn the video recorder on and off. You can take
a "videotape" of whatever is happening when you press the key
until you press it again. When using this feature, the VIDEO
light in the cockpit is on until you run out of tape or turn
the video recorder off.
Flaps Press [F] to activate wing flaps for speed control. Press [F]
a second time to deactivate wing flaps. Flaps give extra lift
and so are used in landing to allow a slower approach speed.
Without flaps,the aircraft would be dangerously close to stall
speed when approaching a landing.
COMED COMED is the Combined Map/Electronic Display. Press [C] to
toggle between a map detailing the mission route and the
default radar mode.
Radar Press [R] to turn your radar display off. Press [R] again to
turn the radar display back on.
Master arm Press [7] on the numeric keypad to arm each missile and weapon
for firing. Any time you go to autopilot, you must press [7]
again to arm weapons when you take control again. You can also
use [Help] instead of [7].
Bomb mode Press [1] on the numeric keypad to toggle between the DIANE,
Direct and Dive Toss bomb dropping modes.
ECM Press [E] to turn on the ECM (Electronic Countermeasures) pod
(if you're carrying one) as a defense against radar-guided
SAMs. Press [E] a second time to turn it off.
Autopilot Press [A] to toggle the autopilot on and off. If you turn on
the autopilot during a dogfight,it will track the MiGs for you
automatically but not shoot. Real autopilots do not do this,
but this is a convenience for the player who wants to
participate in a dogfight or bombing run without flying the
plane. If there are no MiGs present, the autopilot will fly
your aircraft to the target for the current mission.This means
it will:
Follow waypoints.
Track enemy aircraft without shooting at them.
However, the autopilot will not release weapons normally. You
must press [Shift] [A] to instruct the autopilot to actually
fight the plane. Under this option, you are essentially a
bystander. The plane automatically performs actions such as
dropping bombs at the waypoints and attacking MiGs and radar
sites if assigned to do so (Part V:You As CAG describes how to
set orders for aircraft sections).
Clear A-G lock If you lock on to the wrong target during an air-to-ground
mission, press [X] to clear the lock and try again.
Cat launch Press [Control] [L] to launch your plane from the carrier's
catapult.
Jettison Press [Control] [C] to jettison the centerline stores if you
centerline need to get rid of excess weight to give you added
stores maneuverability or acceleration. See also Jettison all stores
below.
Eject When all else fails, press [Control] [E] to eject from your
aircraft. However, ejecting is not necessarily the safest or
the smartest option in a given situation. Invoke it only as a
last resort. If you eject for no reason, your pilot is
automatically court-martialled. Ejecting over enemy terrain
gets you captured. Also, you can die during ejection.
Jettison Press [Control] [K] to jettison everything except your
all stores missiles. This will give you increased maneuverability and
acceleration in an emergency. See also Jettison centerline
stores above.
Take photo Use [Delete] or [*] on the numeric keypad to take shapshots of
whatever is on the screen at any time. These can be reviewed
later during Debriefing.
Video reset Use [O] to reset the gun camera to make videotapes during
flight.
Move Some missions can have up to four American sections of
between aircraft with up to two aircraft in each section. Use the
sections following key commands to move between the sections:
Section Command Key (top keyboard row)
1 [Shift] [1]
2 [Shift] [2]
3 [Shift] [3]
4 [Shift] [4]
Leader/ Just as you can move between sections in a mission, you can
wingman also toggle between the leader and the wingman in your
section. Press [Shift] [9] to toggle between them.
Unfriendly Press [Shift] [0] to toggle between the piloted aircraft and
its current unfriendly (if it has one). A Phantom on MiGCAP is
allocated a MiG to engage, and an A-6 on Wild Weasel duty is
allocated a SAM site to destroy. You can view these
unfriendlies by using this key.
Single/ripple Press [9] on the numeric keypad to toggle between the two bomb
release modes. Single releases one bomb per trigger press.
Ripple release one bomb every second until all bombs on the
station are released, allowing you to lay a line of bombs on a
long target.
Missile view Press [Q] to toggle between missile view and piloted aircraft
view. This lets you follow the missile down to the target. If
the missile explodes, the view is lost.
Sensitivity Press [F3] to increase and [F4] to decrease the aircraft's
sensitivity to banking, climbing or diving, on a scale of 0 to
3. You may want to learn making bombing runs at a sensitivity
level of 1 and then progress to a level of 3 in aggressive
dogfight battles.
Waypoint On any outside view ([F5], [F6], [F8]), press [;] to increase
the waypoint number and ['] to decrease it.[Shift] [;] is used
to toggle between the distances and bearings in the outside
views to three locations.
Carrier gives you the relative bearing and range to your
carrier. The [;] cannot be used to advance or set back the
waypoint if this is the location showing.
Buddy gives you the relative bearing and range to your wingman
The [;] cannot be used to advance or set back the waypoint if
this is the location showing.
Navigate is the default setting. The [;] can only be used if
this is the readout. It gives you the relative bearing and
range to your next waypoint. It is possible that another
message, such as Attack or Land, will appear in this space if
that is the next waypoint for the aircraft. See the next
paragraph.
Press [;] to advance your current waypoint as shown on the
outside views, effectively changing it for the plane. The
readout does not give you the exact waypoint order. Any combat
waypoint order (such as "Drop Paveway", "Fire Walleye", "Drop
Bombs" and "Circle") is shown as "Attack." Any other order is
shown as "Navigate." These readings show up as ATTACK, NAV and
LAND on the DIANE. (The F-4 has no such reading on its radar
screen.)
Press ['] to set back the current waypoint. If your plane
missed the target, you can use this key to bring back the
Attack waypoint so the plane will go back to the right point
on autopilot and try again.
Look up/down Press [[] to look up above the usual cockpit view (a "head up"
view) and []] to look down at the cockpit(a "head down" view).
This latter key can be used in the Phantom again to look even
further to see more instruments. The A-6 only has a "head up"
view.
Zoom Press [F1] to zoom in closer to the aircraft and [F2] to zoom
out. Use in conjunction with the outside view [F5] and the
tracking view [F6]. This key also works with the carrier view
[F9] and the missile view [Q].
View rotation In any non-cockpit view, press [1] on the keyboard to shift
through different horizontal views of your aircraft. Each
keypress change the orientation along a circle surrounding the
aircraft, starting from the rear up and forward and then from
the front down and back. Press [2] on the keyboard to cycle
through views moving vertically around the aircraft. Using
[Alternate] with either of these keys rotate the point of view
in the other direction. This key also works with the carrier
view [F9] and the missile view [Q].
Accelerator Press [Tab]to speed up the action during long flights over the
sea. This speeds time up for everybody in the simulation
(friendly or otherwise) and moves you toward the target at
increased speed. The accelerator is automatically deactivated
when you approach the target or when you are approached by a
MiG or SAM. If you don't want automatic deactivation, use
[Shift] [Tab]. You can also toggle the accelerator off by
pressing [Tab] a second time.
Mil Setting The [I] and [M] keys can be used to alter the Mil setting of
the sight on the HUD (see Part VII: Flying and Fighting, the
Mil tables). This measurement is in milliradians, hence the
name. [Shift] [I] and [Shift] [M] increment and decrement the
Mil setting by 10 milliradians.
Emergency net Toggling [Shift] [H] activates and deactivates your emergency
net if you afraid you cannot land your plane normally.
Walleye/Paveway Use [T]to toggle between sight modes when using the Walleye or
sight toggle Paveway guided weapons.
Walleye target Use [J], [I], [L] and [M] to move the Walleye sight around on
setting the screen.
Sound Press [S] to toggle the sound between the options found on the
CONTROL menu. Once you have picked the type of sound you want
from the FILE menu, you can use this key during the game to
toggle between "All Sound On," "Engines Off" and "All Sound
Off."
Rudder left Press [Control] [4] to make a flat turn to the left using the
rudder controls without banking.
Rudder right Press [Control] [6] to make a flat turn to the right using the
rudder controls without banking.
----------------------------------------------------------------------
- THIS FILE WAS DOWNLOADED FROM -
* DANSE MACABRE * (713) 324-2139 * THE COMPANY WHQ *
----------------------------------------------------------------------